![]() By providing a plug-in that does most of the work and produces realistic results,Ī LightWave 3D Plug-in for Modeling Long Hair on Virtual Humans Deborah Patrick Department of Computer Science Rhodes University, Grahamstown, 6140 Shaun Bangay Department of Computer Science Rhodes University, Grahamstown, 6140 Abstract Multimedia applications today make use of virtual humans. The hairs are then multiplied by the plug-in to produce many hairs. The plug-in is able to add hairs to a head model, which the user then modifies to define a hairstyle. The plug-in allows the user to specify the length, thickness and distribution of the hair, as well as the number of segments a hair is made up of. This paper presents a LightWave 3D plug-in for modeling thousands of individual hairs on virtual humans. There are also complex lighting effects that occur within hair. The average human head holds thousands of hairs, with the width of each hair often smaller than the size of a pixel. The difficulty in simulating hair is due to the physical properties of hair. Generating realistic virtual humans is a challenging problem owing to a number of factors, one being the simulation of realistic hair. A lightwave 3D plug-in for modeling long hair on virtual humans A lightwave 3D plug-in for modeling long hair on virtual humansĪ LightWave 3D Plug-in for Modeling Long Hair on Virtual Humans Deborah Patrick Department of Computer Science Rhodes University, Grahamstown, 6140 Shaun Bangay Department of Computer Science Rhodes University, Grahamstown, 6140 Abstract Multimedia applications today make use of virtual humans. ![]()
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